This blog is intended to fulfill the final requirements for CT 913 Teaching with Technology.
I tried to divide this post into multiple pages, but from my understanding of the Blogger resources I found, you cannot make a post into multiple pages. I apologize for having everything in one long post and have done my best to break everything up visually.
The Role of Technology in Your Teaching Philosophy and Practice
I
am an avid baker and a third year PhD candidate in Biomedical Engineering at
Worcester Polytechnic Institute (WPI). I am interested in pursuing teaching
positions once I have successfully defended my thesis. Since my research area
is functional biomaterials, I anticipate teaching courses such as “Introduction
to Biomaterials” which I have prepared sample materials for.
There
are many similarities between following a recipe and following a scientific
protocol for the process of creating a biomaterial. Both require attention to
detail, sequential steps, and an overall understanding of how each component
contributes to the overall results. In the context of teaching a biomaterials
course, I will serve as the students’ cookbook: a repository of knowledge meant
to help them gain an understanding of the different recipes (or topics), but
one that can still be interpreted and adapted by the students as they develop
as engineers. I consider it the role of a teacher to help students get started
on their educational journeys and to facilitate their progress along the way. I
am there to help students help themselves.
Do you need fancy gadgets or will the basics do?
(Image from Tasting Table)
In
the context of my teaching philosophy, the use of different classroom
technologies is similar to the use of kitchen tools. For example, there are
many ways to cut butter into a biscuit dough (ex. by hand, pastry cutter, food processor).
However, with each type of technology, different outcomes may be enabled. For
example, the use of a food processor may result in the formation of finer
crumbs while the incorporation of technological tools such as Padlet or
PollEverywhere may enable finer understanding of course material. However, care
should be taken to adopt technology with purpose. Flambéing may look, but will
burn out as quickly as the “hottest new educational app” if there is no true
substance behind it. Pedagogically motivated lesson plans should always come
first and technology should only be incorporated as a tool to advance your
learning objectives. While innovation and adoption of new tools should always
be considered, if you start with the wrong dough mixture, a food processor will
not produce the biscuits that you want.
Is the new technology worth it or will it burn out quickly?
(Image from Wikipedia)
Throughout this
course, I have expanded my knowledge of available technologies and have gained
experience with some I never anticipated using (such as Jing and Screencast to
create and distribute video) because I was intimidated by them. These are new
tools in my kitchen and I look forward to adding more in the future now that I
am not as “technology-shy.” As twenty-first century bakers (and learners), understanding
how to incorporate new technology is important and vital to both the teacher’s
and the students’ professional growth. It is up to teachers to drive the
process of technology adoption in the classroom, but I think it is important to
remember that sometimes all you need to accomplish your goals is a willingness
to dig in with your hands instead of running to a food processor to get things
done. It is up to the teacher to determine what the appropriate tool for an
application is as well as to evaluate if it will truly contribute to advancing
the objectives of the course. In the future, I will carefully evaluate any new tools I use, but I wouldn't let my comfort with the tools I currently have prevent me from trying new technologies.
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PAGE TWO
Annotated Bibliography
This page includes resources that discuss considerations for how to incorporate various technologies in their teaching practice and is intended for all disciplines.
Bodekaer,
M. (2015, October). Retrieved November 18, 2018, from https://www.ted.com/talks/
michael_bodekaer_this_virtual_lab_will_revolutionize_science_class#t-669964
In this TEDxCERN talk,
Michael Bodekaer, discusses the incorporation of virtual reality as a tool for
interactively teaching science at a collegiate level. This work with virtual
reality was pursued as a means of making classwork more accessible to students
and was meant to redefine scientific teaching strategies which often rely on
lecture and book based learning. Michael worked with technology companies and
professors to develop a virtual laboratory where students could interact with laboratory
technology and gain an understanding of the techniques needed to perform
experiments as well as gain scientific knowledge. The virtual aspects allow
students to have access to equipment their school may not have which enables
them to experience more complex experiments. While this talk focuses on the
incorporation of virtual reality for the sciences, the adaptation of virtual
reality technology could be applied to any discipline. A study performed by
Stanford demonstrated that the use of virtual reality teaching was 76% more
effective than traditional teaching methods showing this technology could make
a large impact in the classroom.
Davidson,
C. N. (2017). The new education: How to revolutionize the university to prepare
students
for a world in flux. New York: Basic Books.
Cathy Davidson
spent more than two decades teaching at Duke University, during which time she
became vice provost of interdisciplinary studies and founded collaboratories
for work on teaching, learning, technology, and innovation. As the current
director of the Futures Initiative at the City University of New York, Davidson
is well suited to remark upon the state of higher education as well as provide
suggestions for how to revolutionize higher education. She provides examples of
incorporating technologies into the classroom as well as the growth and need
for mass online open courses. She also encourages teaching that is
interdisciplinary, for example incorporating elements from humanities into
engineering classes. Through this novel, Davidson challenges readers to help
reform higher education so students can seek “a sustained a productive life.”
This novel is useful for anyone looking for inspiration to make a change in the
life of students.
Educause.
(2013, May 06). 8 Lessons Learned from Teaching Online. Retrieved November 18,
2018,
from https://www.youtube.com/watch?time_continue=4&v=Bp4BG4Me7TU
This video,
produced by Educause, contains 8 lessons from experts in the field of online
teaching. This resource is focused solely on online teaching which is typically
considered a different undertaking than in-person teaching. However, a major
takeaway from the video is that many of the same considerations of technology
use apply to online classes as the in-person class considerations. However, the
experts also stress the importance of logging in regularly to the course to
keep up with the students which could be considered a time burden not found in
in-person courses. Additionally, providing audio/video feedback is encouraged
to help students engage within the course and feel connected. Overall, this
video reminds teachers to be cognizant that students want to interact with
their professors and how that is done in online courses can impact their
perception of the course.
Gonzalez,
J. (2018, September 20). 6 Ed Tech Tools to Try in 2018. Retrieved November 18,
2018,
from https://www.cultofpedagogy.com/6-tech-tools-2018/
In this article,
Jennifer Gonzalez, the author of the Teacher’s Guide to Tech, shines a
spotlight on her top six technology tools in 2018. These tools are innovative,
trendy, and useful in all subject areas. These tools are provided through
Gonzalez’ research as well as conversations with teachers who use them every day.
This is a useful article because it is something that is updated yearly with
new, innovative tools that teachers could use within their classroom.
Additionally, Gonzalez provides a brief description of how to utilize the tool
within the classroom and mentions what systems it is compatible with. For
example, Insertlearning is an extension you can add to your Chrome browser which
allows you to make lessons out of webpages and interfaces with Google
Classroom.
How
to Integrate Technology. (2007, November 5). Retrieved from https://www.edutopia.org/
technology-integration-guide-implementation
This article
contains a vast array of resources for successful technology integration into
the classroom with links to many technologies as well as additional edutopia
resources. This article encourages the reader to think about how they are using
technology with the students and what purpose each tool is serving within the
classroom. Divided into hyperlinked sections, this article allows easy access
to the sections that are most relevant to the reader. One of the most useful facets
of this article is it discusses how to create interactive, technology enabled
lessons based upon different technology set-ups. For example, it describes
tools you can use with one computer and a projector (ex. Voicethread,
Livebinder) vs groups (Googledocs, Moodle) vs each student having a computer/device
(PollEverywhere, Socrative). The sheer number of resources discussed and how to
apply them makes this a useful page for any teacher interested in utilizing
technology in an impactful way.
Jones,
S. (2018, October 04). Q&A With an Ed-Tech Expert: Don't Focus on the
Tools.
Retrieved November
18, 2018, from https://www.edweek.org/tm/articles/2018/10/03/qa-with-an-ed-tech-expert-dont-focus.html
In this article,
Sasha Jones of Education Week interviews technology expert Justin Bathon about
how technology, education, and the law intersect to create a promising
environment for student learning. Justin Bathon is an associate professor in
Educational Leadership Studies and the Director of Innovative School Models at
the University of Kentucky. His experience with teaching as well as his work to
personalize learning for students give his discussion of technology pitfalls
and proper ways to adapt technology credit. He also discusses how Generation Z
students have been shown to learn differently from traditional methods and
discusses how knowledge of how students learn can benefit technology adaptation
in the classroom (in this case, the incorporation of more videos since
Generation Z prefers learning that way). Finally, Bathon includes an important
discussion of the legal ramifications of using technology in regards to the
Family Educational Rights and Privacy act as well as the First Amendment. This
last component alone makes this article worth a read since it is rarely
discussed in the context of technology incorporation into the classroom.
Teaching
Online Pedagogical Repository. (n.d.). Retrieved November 18, 2018, from
https://
topr.
online .ucf.edu
This website is a
public resource provided by The Center for Distributed Learning at The University
of Central Florida. It is intended as a resource for those interesting in
online and blended teaching strategies. All entries on the site include a
description of how pedagogical practice informs the use of the strategy and
provides examples of the strategies use in an actual course. For example, an
article titled “Provide Non-linguistic representation to foster reflection”
discussed the pedagogical basis for Dr. Angela Danley assigning her students
the task of finding images that represent what it means to be culturally
literate. Submissions are provided to the site from contributors, so it is
possible some examples may not be as strong as others. Additionally, K-12
examples are provided as well as college level examples. However, the breadth
of resources available on the site means everyone can find lesson suggestions
they could incorporate into their teaching practice.
Teaching
with Technology. (n.d.). Retrieved November 18, 2018, from https://facultyinnovate.
utexas.edu/teaching-technology
This webpage,
provided by the Faculty Innovation Center at The University of Texas at Austin,
provides a host of resources for the use of technology in content delivery,
assessment methods, and communication at a college level. Divided into sections
including “How Can I Do This” and “Why Is This Important”, the page allows for
exploration of related subtopics that provide additional information and
resources for the overarching topics. The page also contains external links to
tools such as Padlet, a collaborative online website that could be used for the
creation of online portfolios. Overall, it is a good resource that can serve as
a jumping off point for additional resources on how to incorporate technology
into a classroom and is specifically focused on the college level.
Reissman,
H. (2017, September 14). 7 smart ways to use technology in classrooms.
Retrieved
November 18, 2018,
from https://ideas.ted.com/7-smart-ways-to-use-technology-in-classrooms/
In this article, by
Hailey Reissman, an editorial coordinator at TEDx, discusses 7 ways to use
technology in classrooms. Although the focus on the article is on K-12
classrooms, the “tech tips” can be applied to college courses. Each tech tip
discusses an overlying principle of using technology within the classroom and
provides at least one in class example of how to apply a technology
appropriately. For example, one tech tip reminds teachers that “something
boring on paper is still boring on a tablet or a laptop.” Instead of moving
math tables to a digital format, students can play math games to learn the same
concepts, but in a more engaging fashion. With points like these, Reissman
reminds the reader that technology should not be used just for technologies
sake, but as part of a defined lesson plan that uses technology to address
certain goals.
Staley,
D. J. (2004, January 1). Adopting Digital Technologies in the Classroom: 10
Assessment
Questions.
Retrieved November 18, 2018, from https://er.educause.edu/articles/2004/ 1/adopting-digital-technologies-in-the-classroom-10-assessment-questions
David Staley, the
Director of the Humanities Institute at The Ohio State University, provides a
list of 10 assessment questions for teachers to consider before adopting technologies
within the classroom. Although this article is on the older side, the
assessment questions ring true for all modern adoption of technology. Staley
also references research from experts in the education field to support his
development of the 10 assessment questions. As is the theme with many of these
resources, the main driving force for using a technology should be about the
benefit that the technology can have in the classroom, not the need to
incorporate the latest fad. An important
concept in these assessment questions include the expansion of the classroom
space. Technology, such as online discussion platforms or “virtual study groups”
through Google Hangouts or similar, allows the expansion of the course beyond
the usual confines of a classroom.
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PAGE THREE
Sample Lesson Plans
Many of the resources on the
previous page provided guidance on both tool selection as well as the
integration of technology into the classroom. Here I will provide three example
lesson plans that incorporate technology and discuss my pedagogical goals and
objectives for each one.
Image from National Journal
Course: Introduction to Biomaterials
Name of Lesson: Medical Device Regulatory Process
Tool: Tricider
Learning Objective for Lesson: To develop an understanding of the approval process for
medical devices.
Description of Lesson and the
Integration of the Tool: This
lecture covers the regulatory processes governing medical devices in the United
States. After a general overview of the FDA process including different
approval pathways, case studies of medical devices will be studied to see how
they were approved (or not! Failed devices may also be included). The students
will be asked prior to class (asynchronously through Tricider) to suggest medical devices they
would like to see covered in the lesson. I anticipate allowing at least one
week for the tricider use to enable all students to suggest devices or to
upvote devices suggested by their classmates.
Discussion
of Pedagogical Goals: Through
allowing the students to suggest devices they would like to see covered,
students will have partial ownership of what they are learning about.
Additionally, they will be able to select options that interest them which will
increase engagement during the case study discussion. The use of Tricider
allows students to upvote suggestions that their classmates have made (which
could be useful for students who don’t know what they learn about until they
see options). It also allows anonymous voting so students will select devices
they are truly interested in, not just what their friends want to learn about.
Tricider was selected above other polling type software because it allows a
convenient way to vote on previously submitted responses as well as provide new
responses. Providing the polling asynchronously also allows students the time
to consider what they would like to learn about.
Please note
this question is currently closed for interaction.
Assessment: Student
understanding of the medical device regulatory process will be evaluated by homework
problems that ask students to provide the approval pathways of example devices.
Devices suggested by the students from Tricider that were not incorporated into
the in-class case studies will be used as examples in the homework.
(Image from Clix Marketing)
Course: Biomedical Engineering Design
Lesson: Brainstorming as Part of the
Engineering Design Process
Tool: Flickr
Learning Objective for the Lesson: Understand how
the brainstorming process contributes to the design process. Apply documentation
skills to the brainstorming process.
Description of Lesson and Integration of
Tool:
In this course, a group of students works together to design a device that
addresses a biomedical problem (ex. sit-stand assistive device, low-cost
incubator). An important step in the design process is brainstorming. Prior to
class, a video lecture (produced through Screencast) discussing the
brainstorming process as well as associated reading will be posted on the
course website. Students will use Flickr
to document their brainstorming session(s) and can create a storyboard of how
their ideas progress.
Discussion
of Pedagogical Goals: Typically brainstorming is done by throwing ideas on a
whiteboard/blackboard/posterboard/some form of transient media. However, after
the session, only key ideas may be kept and less successful ideas may be lost.
Taking pictures will help the student preserve their notes in case they need to
reference them later on in the project or if they end up pursuing an idea that
didn’t pan out. Taking pictures also helps students with developing
documentation skills and will help them maintain clear record of their
design project. Finally, it helps students see how they have involved
themselves in the design process (fostering engagement within the course) and
will remind them they have lots of creative ideas (helping them gain confidence
in their abilities).
Assessment: Students will be evaluated
on their use of brainstorming process “rules” that are discussed in the video
lecture as well as their documentation of the process. These rules will be
provided to the students as guidance before the brainstorming session. Documentation
of the brainstorming process will be evaluated through a rubric provided to the
students along with the Flickr assignment.
(Image from MeeToo)
Course: Introduction to Biomaterials
Name of Lesson: Classes of Biomaterials
Tool: PollEverywhere
Learning Objective for Lesson: Identify the appropriate class of biomaterial for an
application.
Description of Lesson and the
Integration of the Tool: This
lecture covers the three classes of biomaterials and gives an overview of their
properties and uses. Throughout the lecture, interactive sections are included
where students would use PollEverywhere to select the class of biomaterial they think is best suited
to the example application. This would be used to check understanding of the
different classes of biomaterials throughout the lecture and would be
synchronous.
Discussion
of Pedagogical Goals: Through incorporating polling
technology in the classroom, real time feedback on student understanding can be
gathered. This will allow me to know whether the students understand the topic
and we can move on to the next topic or if additional discussion on the topic
is needed. Additionally, since each student will have their own account, I will
be able to identify students who are struggling with the material and provide
them with additional resources. Utilizing PollEverywhere will meet my teaching
objectives of student engagement during lessons as it allows everyone to
participate, not just students who are comfortable speaking in class.
Assessment:
Students
will gain participation points for participating in PollEverywhere questions,
but they will not be graded on if they receive the correct answer. This is to
encourage students to evaluate their own understanding on the knowledge and to
not cause their grade to suffer if they need more time to understand topics
taught during lecture.
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PAGE FOUR
Multimedia (video/audio) Incorporated into a Sample Lesson Plan
This page takes one of the lesson plans from Page Three and provides sample video web content that would accompany the lesson for the students. It also describes the pedagogical intent of the content and the design.Lesson Plan: I have created an instructional video on how to use PollEverywhere for students in my Introduction to Biomaterials course. PollEverywhere will be incorporated into lectures to provide real-time feedback on student understanding and to promote student engagement in the course.
Link to web content: https://www.screencast.com/t/qgwGVHfm
Note about the content: the PollEverywhere guide I am showing was one I wrote for a class that I TA'd in Spring 2017. I used that guide since it created the most realistic video environment for how I would present this information as a professor.
Note about the content: the PollEverywhere guide I am showing was one I wrote for a class that I TA'd in Spring 2017. I used that guide since it created the most realistic video environment for how I would present this information as a professor.
Pedagogical Intent: The intent of
this video is to demonstrate the use of one of the tools that students will use
throughout the course: PollEverywhere. The goal of incorporating PollEverywhere
within the provided lesson plan, as well as throughout the course is to
increase student engagement during lectures. It is also intended to provide
opportunities for student self-assessment on their knowledge level within the
course. PollEverywhere provides real-time feedback during lessons and
interfaces with Canvas to allow a seamless grading environment for the
students.
Design: Through use of Jing, I can
show students where resources on the course website are (in this case Canvas)
as well as show them the navigation of PollEverywhere so they are familiar with
the site layout when they log in. This will help prevent any issues when we
first incorporate this technology during class. By providing both the video as
well as the written instructions on Canvas, students will be able to use the
information modality that best works with their learning.
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